Galeri
English日本語EspañolPortuguês (Brasil)FrançaisDeutschItaliano简体中文Tiếng ViệtBahasa IndonesiaРусский
Foto ruangan asli
Foto interior asli untuk contoh potongan ruang
Hasil potongan isometrik
Contoh potongan dari foto ruangan asli
1 / 1

Foto interior menjadi potongan isometrik

Prompt gambar

Transform the attached interior photograph into one finished 2.5D isometric architectural cutaway of that same room. The photograph is the source of the room, furniture and colors. This is a photo transformation, not a request to design a new room or reproduce an existing diagram. PRESERVE THE PHOTOGRAPH Identify the visible room boundaries, openings, windows, built in storage, furniture, lighting fixtures, artwork, plants and circulation space before drawing. Keep the relative positions, scale, recognizable silhouettes and relationships of those elements. Preserve the original room's dominant colors and material identities, translated into simple matte color areas. If the input changes, follow the new photograph. Do not impose a Bauhaus interior, a red rug, a black sofa, blue chairs or any other furniture that is absent from the supplied photograph. A window, shelf or passage must stay on its original side of the room. Infer only the minimum hidden geometry needed to complete the cutaway, consistent with visible evidence. ISOMETRIC VIEW AND CUTAWAY Reconstruct the photographed room as a coherent three dimensional space and show it from an elevated corner in a standard isometric view. Use parallel verticals and two ground plane axes at approximately 30 degrees to the horizontal, with no vanishing point or wide angle distortion. Remove the ceiling and the two foreground walls to expose the interior. Retain the relevant rear walls, wall thicknesses, openings and a thin continuous floor slab. Choose the viewing corner that reveals the furniture arrangement and circulation most clearly. Rotate the view as a whole rather than moving individual objects. Keep furniture seated naturally on the floor at the correct scale. Do not stack, enlarge, shrink or rearrange pieces to fit the composition. DRAWING TREATMENT Combine precise architectural line drawing with clean vector illustration. Use crisp black outlines, fine internal furniture and joinery lines, and heavier dark edges on cut walls and the floor perimeter. Simplify photographic grain, reflections, upholstery and wood texture into restrained matte flat colors. Keep enough detail to recognize the original sofa, chairs, tables, cabinetry, artwork and plants. Show volume through a few discrete tonal planes and subtle contact shadows, not glossy rendering, dramatic lighting or heavily shaded photoreal materials. Preserve the photograph's core palette instead of recoloring the room to match another example. CANVAS AND ANNOTATION Place the complete cutaway on a pure white background. Center the room with generous uninterrupted margins so every corner, wall edge and optional callout remains inside the canvas. Use thin unobtrusive leader lines and short English labels for clearly identifiable features such as the sofa, armchair, coffee table or storage. Keep labels outside the room and avoid crossed lines. Do not invent dimensions, room area or millimeter values from a single photograph. Add numeric measurements only if the user supplies them, copying those values exactly. The result is an illustrative spatial analysis, not a measured construction document. OPTIONAL CHARACTER PASS The architectural conversion is the main result. Do not add cartoon people or animals by default. If the user separately supplies a character reference and requests an action, add that character in a second edit of the completed cutaway. Match the requested drawing style and room scale, ground the character naturally in the scene and preserve the room, furniture and composition from the first pass. OUTPUT Return only the completed architectural cutaway image. Do not include the original photograph, a before and after collage, a presentation slide, app controls, captions across the artwork, watermarks or a surrounding decorative frame. NEGATIVE PROMPT A newly designed room, generic Bauhaus furniture, copied layout from an example diagram, changed floor plan, moved windows, missing signature furniture, invented fixtures, duplicated objects, exaggerated furniture size, floating objects, fisheye perspective, converging verticals, photoreal rendering, glossy materials, excessive texture, fabricated measurements, default cartoon characters, cropped corners, clipped labels, platform UI, watermark or signature.

Prompt details and source

Diadaptasi dari instruksi transformasi foto yang disediakan. Foto ruang asli adalah masukan; potongan ruang adalah contoh hasil dari sumber. Label angkanya bukan ukuran terverifikasi. Penambahan karakter merupakan langkah opsional terpisah.

Baca teks sumber

基于室内实景照片生成2.5D建筑分析图: 采用标准的2.5D等距轴测视角。移除天花板和前景墙壁直观展示内部空间布局与动线。 结合工程制图与矢量插画风格。强调清晰的黑色轮廓线,物体采用哑光平涂上色无复杂纹理,保持画面整洁。 保留原图核心配色,背景统一为纯白。 精确还原实景图中的标志性家具,保持物体比例准确。 然后找一个卡通角色,与刚才生成的剖测图放在一起:参考图1的角色,在图二中生成一个相同画风的小人比例正确,在做xx动作。

Dibagikan oleh @老王和茜茜Gambar · 3D
3DFoto menjadi ruang isometrikCoba dengan GPT Image 2.5Coba dengan Nano Banana ProCoba dengan Seedream 5.0 ProCoba dengan Grok Imagine

Foto asli ruang berfurnitur di samping potongan arsitektur isometrik interior yang sama. Edit gambar Anda sendiri dengan prompt lengkap.

Minta penghapusan
More prompts

Karya serupa

Taman surealis dikelilingi blok hunian gelap menjulang dengan balkon berulang.Pendekar kecil berjubah hitam dengan bilah biru bercahaya di lereng hijau cerah dalam taman surealis.Studio rumahan mini berfurnitur di dalam tutup tombol Escape transparan pada keyboard mekanis.Studio produksi audio miniatur rinci di dalam cangkang arsitektur kubus terbuka.

Ide prompt lainnya untuk GPT Image 2.5

Taman surealis dikelilingi blok hunian gelap menjulang dengan balkon berulang.Pendekar kecil berjubah hitam dengan bilah biru bercahaya di lereng hijau cerah dalam taman surealis.Studio rumahan mini berfurnitur di dalam tutup tombol Escape transparan pada keyboard mekanis.Studio produksi audio miniatur rinci di dalam cangkang arsitektur kubus terbuka.