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モノクロのディザリングで描いたギリシャ神殿。正面は暗く、側面の列柱は明るく、砂丘と手前の小さな人影がある。
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モノクロのディザリング神殿

画像のプロンプト

Create a wide monochrome architectural image in a 2944:1648 canvas, approximately 16:9. A monumental classical Greek temple rises out of gently rolling dunes. Render the entire scene as a stark grayscale dithered photographic print, with dense fine black and white stipple covering sky, stone and terrain. No color. Use a distant, slightly low three quarter view. The temple dominates the central middle band but leaves roughly the upper quarter of the canvas as empty gray sky. Its triangular front pediment faces toward the viewer and left; its long right colonnade recedes toward the right. The front roof apex is near x31%, y26%. The front facade spans about x16% to46%, while the long illuminated side stretches to x76%. The front columns extend toward y80%. Preserve a solid triangular pediment, heavy stepped cornice, slender vertically fluted columns and a continuous rhythm of deep black gaps between them. The distant right end is smaller in perspective. Keep the structure complete within the frame, with no cropped roof. The front facade and pediment are almost solid black, with only thin vertical gray highlights on a few columns. The long right side is bright chalk white along the roof and column faces, alternating with sharply dark recesses. This strong front dark versus side light separation is the defining lighting pattern. The sky is flat middle light gray with uniform heavy print grain, no clouds or sun disk. Low gray dunes partly cover the base, with a low left mound and a larger dark mound rising at the right. A near black foreground strip occupies approximately the bottom12%. In the lower right, near x83%, a small human silhouette in profile walks toward the right. Keep the person around one sixth the temple height. Near x44%, y87%, include a much smaller deer head silhouette with narrow branching antlers emerging from the dark ground line. Neither silhouette has visible clothing texture or facial features. Maintain crisp architectural geometry beneath granular stochastic dithering. Use a restrained black, white and gray tonal range. The result feels austere, static and monumental, with no atmospheric color, smooth glossy CGI or dramatic clouds. Negative constraints: color, golden light, blue sky, clouds, frontal symmetric temple, lit front facade, dark long side, oversized person, extra people, close view, cropped roof, decorative statues, smooth gradients, glossy stone, detailed faces, text, watermark, border

Prompt details and source

出典を確認した再構成です。記載したアカウントは画像の共有者であり、元の作者と生成モデルは独立して検証していません。生成結果との比較は行っていません。

Gabe | Designer@GabeTognon · 画像 · イラスト
イラストモノクロの建築GPT Image 2.5 で試すNano Banana Pro で試すSeedream 5.0 Pro で試すGrok Imagine で試す

モノクロのディザリングで描いたギリシャ神殿。正面は暗く、側面の列柱は明るく、砂丘と手前の小さな人影がある。作例を見て、AI 画像のプロンプト全文をコピーできます。

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GPT Image 2.5 のプロンプトをもっと見る

青い水に映る星空の森。幻想的な森、夜の風景、星の反射を扱う視覚的な習作。真夜中の雲の下の白い滝。滝の風景、幻想的な自然、小さな人影を扱う視覚的な習作。青い山峡の金色の滝。幻想的な滝、金色の光、反射する湖を扱う視覚的な習作。霧の川辺に咲く白い花の木。白い花の木、青い森、空気感のある風景を扱う視覚的な習作。