ギャラリー
English日本語EspañolPortuguês (Brasil)FrançaisDeutschItaliano简体中文Tiếng ViệtBahasa IndonesiaРусский
模様のある黄土色の塔、黒い地面、ミント色の針葉樹、平らな青紫の湖を描いた正方形のピクセル風景。
1 / 1

ピクセルの湖畔の街

画像のプロンプト

Create one square graphic pixel artwork at 4096 by 4096. Depict a dark fantasy settlement around a flat periwinkle lake using a strict coarse pixel grid, a very limited palette and repeated ornamental tile patterns. It should resemble carefully constructed early computer graphics or a symbolic dungeon landscape. Use crisp hard square edges throughout. Do not turn the scene into a photoreal city, an isometric room, a smooth vector drawing or a glowing game screenshot. OVERALL STRUCTURE The upper two thirds of the canvas are dominated by muted dark gray green and black. A huge stepped black landform spreads across the center, with irregular flat plateaus and angular drops. Behind it, a slate green sky is overlaid with extremely regular tiny black square dots. These dotted clouds form broad horizontal bands with blocky, stair stepped lower edges. Keep much of the middle of the picture genuinely black so the gold architecture and small tree symbols have space around them. One enormous gold and copper linework tower rises along the left side, between roughly 5 and 20 percent of the frame width, and continues out of the top edge. Its base ends near the lower middle. Build it from stacked rectangular modules, narrow vertical slots, geometric meanders, tiny grille patterns and a few densely ornamented bands. Alternate warm ochre and darker brown lines on black. Do not draw windows as glowing glass. A very thin nearly black tower stands farther away, slightly left of center, beginning around one tenth of the image height and blending into the stepped central landform. A second slim dark tower sits farther to the right. LAKE AND LOWER SETTLEMENT Place a broad, completely flat periwinkle blue lake across the lower third, starting about 69 percent down the image. Its upper edge is level; its lower boundary steps around towers and land. Give this water no gradients, waves, reflections or transparency. It is a simple solid color field that sharply separates the dark middle ground from the detailed foreground. Arrange smaller ochre linework buildings along both sides of the lake and across the lower edge. Include square towers with diamond lattice bodies, narrow gate openings, a few low block buildings and one house with a triangular roof at the lower right. Keep their architecture orthogonal and symbolic. Small vertical columns with orange pixel flames stand beside the lake and in the lower left foreground. Their flames are tiny jagged clusters rather than soft glows. Use several close pairs and groups of these torch columns, with intentionally different heights. PATTERN, FOREST AND ROCK Cover the sloping black ground with repeated miniature green conifer symbols. Each tree is built from a small symmetrical triangular or diamond shaped pixel pattern and a short trunk. Use darker gray green trees in the central distance and brighter teal green rows toward the foreground. Mix these with tiny cross shaped vegetation marks. Along the lower left and middle foreground, interrupt the forest with irregular gray rock patches made from chunky black outlined stone pixels. Stone bands, gold walls and tree rows interlock as tiled shapes. Their edges remain stepped and visible. COLOR AND PIXEL DISCIPLINE Restrict the palette to pure black, one dark slate green, dark forest green, brighter muted teal, gray stone, ochre and copper linework, tiny orange flames and a single periwinkle lake color. Build detail by repeating small square marks and changing pixel density, never with blur, anti aliased lines, photographic grain or smooth lighting. The architecture may feel fantastical and richly patterned but should preserve the clear left tower, empty dark center and blue horizontal water band of the composition. No people, interface panels, player characters, life bars, typography, logos, signatures, borders, isometric perspective, polished 3D lighting or additional colors. This is a visual reconstruction specification for a pixel artwork, not a claim that the source was generated with AI.

Prompt details and source

元作品の見た目を再構成したものです。MEK.txt は自身の風景作品を手描きのピクセルアートと説明しています。このプロンプトは元の制作手法でも、検証済みの生成手順でもありません。

MEK.txt@michaelmicasso · 画像 · イラスト
イラストピクセル建築GPT Image 2.5 で試すNano Banana Pro で試すSeedream 5.0 Pro で試すGrok Imagine で試す

模様のある黄土色の塔、黒い地面、ミント色の針葉樹、平らな青紫の湖を描いた正方形のピクセル風景。作例を見て、AI 画像のプロンプト全文をコピーできます。

X で原作を見る削除を依頼
More prompts

似た作品

青い水に映る星空の森。幻想的な森、夜の風景、星の反射を扱う視覚的な習作。真夜中の雲の下の白い滝。滝の風景、幻想的な自然、小さな人影を扱う視覚的な習作。青い山峡の金色の滝。幻想的な滝、金色の光、反射する湖を扱う視覚的な習作。霧の川辺に咲く白い花の木。白い花の木、青い森、空気感のある風景を扱う視覚的な習作。

GPT Image 2.5 のプロンプトをもっと見る

青い水に映る星空の森。幻想的な森、夜の風景、星の反射を扱う視覚的な習作。真夜中の雲の下の白い滝。滝の風景、幻想的な自然、小さな人影を扱う視覚的な習作。青い山峡の金色の滝。幻想的な滝、金色の光、反射する湖を扱う視覚的な習作。霧の川辺に咲く白い花の木。白い花の木、青い森、空気感のある風景を扱う視覚的な習作。