Galeria
English日本語EspañolPortuguês (Brasil)FrançaisDeutschItaliano简体中文Tiếng ViệtBahasa IndonesiaРусский
Paisagem quadrada em pixels com torre ocre estampada, terreno preto, coníferas verde menta e lago plano cor de pervinca.
1 / 1

Uma cidade junto ao lago em pixels

Prompt de imagem

Create one square graphic pixel artwork at 4096 by 4096. Depict a dark fantasy settlement around a flat periwinkle lake using a strict coarse pixel grid, a very limited palette and repeated ornamental tile patterns. It should resemble carefully constructed early computer graphics or a symbolic dungeon landscape. Use crisp hard square edges throughout. Do not turn the scene into a photoreal city, an isometric room, a smooth vector drawing or a glowing game screenshot. OVERALL STRUCTURE The upper two thirds of the canvas are dominated by muted dark gray green and black. A huge stepped black landform spreads across the center, with irregular flat plateaus and angular drops. Behind it, a slate green sky is overlaid with extremely regular tiny black square dots. These dotted clouds form broad horizontal bands with blocky, stair stepped lower edges. Keep much of the middle of the picture genuinely black so the gold architecture and small tree symbols have space around them. One enormous gold and copper linework tower rises along the left side, between roughly 5 and 20 percent of the frame width, and continues out of the top edge. Its base ends near the lower middle. Build it from stacked rectangular modules, narrow vertical slots, geometric meanders, tiny grille patterns and a few densely ornamented bands. Alternate warm ochre and darker brown lines on black. Do not draw windows as glowing glass. A very thin nearly black tower stands farther away, slightly left of center, beginning around one tenth of the image height and blending into the stepped central landform. A second slim dark tower sits farther to the right. LAKE AND LOWER SETTLEMENT Place a broad, completely flat periwinkle blue lake across the lower third, starting about 69 percent down the image. Its upper edge is level; its lower boundary steps around towers and land. Give this water no gradients, waves, reflections or transparency. It is a simple solid color field that sharply separates the dark middle ground from the detailed foreground. Arrange smaller ochre linework buildings along both sides of the lake and across the lower edge. Include square towers with diamond lattice bodies, narrow gate openings, a few low block buildings and one house with a triangular roof at the lower right. Keep their architecture orthogonal and symbolic. Small vertical columns with orange pixel flames stand beside the lake and in the lower left foreground. Their flames are tiny jagged clusters rather than soft glows. Use several close pairs and groups of these torch columns, with intentionally different heights. PATTERN, FOREST AND ROCK Cover the sloping black ground with repeated miniature green conifer symbols. Each tree is built from a small symmetrical triangular or diamond shaped pixel pattern and a short trunk. Use darker gray green trees in the central distance and brighter teal green rows toward the foreground. Mix these with tiny cross shaped vegetation marks. Along the lower left and middle foreground, interrupt the forest with irregular gray rock patches made from chunky black outlined stone pixels. Stone bands, gold walls and tree rows interlock as tiled shapes. Their edges remain stepped and visible. COLOR AND PIXEL DISCIPLINE Restrict the palette to pure black, one dark slate green, dark forest green, brighter muted teal, gray stone, ochre and copper linework, tiny orange flames and a single periwinkle lake color. Build detail by repeating small square marks and changing pixel density, never with blur, anti aliased lines, photographic grain or smooth lighting. The architecture may feel fantastical and richly patterned but should preserve the clear left tower, empty dark center and blue horizontal water band of the composition. No people, interface panels, player characters, life bars, typography, logos, signatures, borders, isometric perspective, polished 3D lighting or additional colors. This is a visual reconstruction specification for a pixel artwork, not a claim that the source was generated with AI.

Prompt details and source

Reconstrução visual da obra de origem. MEK.txt descreve seu trabalho com paisagens como pixel art desenhada à mão. Este prompt não representa o método de produção original nem uma receita de geração validada.

MEK.txt@michaelmicasso · Imagem · Ilustração
IlustraçãoArquitetura em pixel artTestar com GPT Image 2.5Testar com Nano Banana ProTestar com Seedream 5.0 ProTestar com Grok Imagine

Paisagem quadrada em pixels com torre ocre estampada, terreno preto, coníferas verde menta e lago plano cor de pervinca. Veja o exemplo visual e copie o prompt completo da imagem com IA.

Ver o original em XSolicitar remoção
More prompts

Trabalhos semelhantes

Floresta estrelada refletida em água azul. Estudo visual de floresta surreal, paisagem noturna e reflexos de estrelas.Cachoeira branca sob uma nuvem à meia noite. Estudo visual de paisagem com cachoeira, natureza surreal e figura em miniatura.Cachoeira dourada num desfiladeiro de montanhas azuis. Estudo visual de cachoeira fantástica, luz dourada e lago reflexivo.Árvore de flores brancas junto a um rio com névoa. Estudo visual de árvore florida branca, floresta azul e paisagem atmosférica.

Mais ideias de prompts para GPT Image 2.5

Floresta estrelada refletida em água azul. Estudo visual de floresta surreal, paisagem noturna e reflexos de estrelas.Cachoeira branca sob uma nuvem à meia noite. Estudo visual de paisagem com cachoeira, natureza surreal e figura em miniatura.Cachoeira dourada num desfiladeiro de montanhas azuis. Estudo visual de cachoeira fantástica, luz dourada e lago reflexivo.Árvore de flores brancas junto a um rio com névoa. Estudo visual de árvore florida branca, floresta azul e paisagem atmosférica.