AI game makerMake an idea playable.

Create the art in Clico, bring chosen images or a saved model into a Game draft, then play and revise the same project. Publish when the game is ready to share.

Build playable browser games.

Turn your artwork into a sailing game.

Paper Harbor uses an image created in Clico. The boat steers, stars add points and buoys end the round. This recording shows the actual built game, with a 30 second timer and controls for keyboard and touch.

Make a world the player can move through.

Paper District Survival is an existing Clico browser game. Its recording shows movement and combat in a paper city. Compare that first person world with Paper Harbor’s simple steering challenge: the brief defines what the player does.

Your game, from artwork to launch.

Give the game a visual direction, make the rules playable and create the music and website around it. Each tool has a place in the same idea.

Build around the image you chose.

The paper boat, buoys and stars began as one Clico image. Create game carried that image into Paper Harbor’s project, where the brief gave each element a playable role. The built game includes the original artwork.

Create your game artwork
Turn this reference into rules

We chose the image in Clico chat, confirmed the rules and used Create game. The original generated image is bundled in the downloaded game source and loaded by its preview. The brief made the boat a player, buoys hazards and stars collectibles. A saved 3D model can also enter a Game draft through Create game with this model.

Actual game artwork generated in Clico, a paper boat with coral buoys and golden stars in a calm harbor
The chosen artwork, included in the actual game build

Keep the game. Change its pace.

After playing Paper Harbor, we asked in the same project for buoys to move 40 percent more slowly. This is the revised game: the artwork, steering, scoring and 30 second round remain, with more time to react.

Choose what to change

Ask for this change inside the saved project, where the game already exists. A new draft needs the game brief first. In the returned revision, test steering, score, collision, restart and a complete round. A focused request lets you keep the decisions that already work while changing the behavior you observed.

Paper Harbor, gameplay after a focused revision

Give the game a sound and a home.

Paper Harbor’s world also directed this 30 second music cue and launch page. Music produces a downloadable MP3. Website uses the chosen artwork to explain the game. Take the audio into your game source and add a published Play link when ready.

Build the release around the game

The cue was generated for this sailing brief, and the launch draft was built with the same chosen harbor image. Listen here, then download your selected MP3 and add playback in your game source or editor. The website currently explains the rules and links to Controls. Connect it to your real published game before promising a Play action.

Paper Harbor launch page built in Clico using the same harbor artwork and explaining the game
The game’s launch draft and its matching music cue

Build, play, then improve.

For the sailing challenge, test one complete round before adding more obstacles or levels.

  1. Set the rules

    Use the Game composer and describe the goal, controls, art direction and how a round ends. Select Create game, sign in and review the draft before submitting it in Clico.

  2. Play the preview

    When the build finishes, open the project preview. Try movement, scoring, failure and restart. Check touch input on a phone if your brief asks for it.

  3. Refine and publish

    Continue in the same project conversation. For example, ask for slower obstacles while keeping the controls. Test the revision, then choose Publish when you want to share the game by link.

A playable link or editable source.

Keep revising the same game after you share it.

  • Share your game

    Actual Paper Harbor playable preview with the boat, score and steering controlsActual Clico Share to web dialog awaiting game publication confirmation

    Publish a playable link when your game is ready.

  • Keep building

    Actual Clico Game source tree with game.ts selected and mobile-controls.ts visible

    Download the source ZIP on Pro or Max for your editor.

Builds, revisions and asset generation use your allowance. Model access depends on your plan. Online services need their own setup.

View plans and allowances

Frequently Asked Questions

Can I use artwork I created in Clico?

Available supported images can enter a Game project through the explicit builder handoff. Confirm which image should be used and its role in the game.

Can I build with a saved 3D model?

Choose Create game with this model from the saved model preview. The selected asset enters a Game draft. Add its role, controls and goal, review the draft and submit the build.

Can I change a game after playing it?

Yes. Continue in the saved project conversation and request a specific rule, control or layout change. Play the returned revision and check the behavior before publishing it.

Can people play on a phone?

Ask for touch controls and a layout suitable for phone widths, then test the completed game on a phone. A browser game is not automatically a native iOS or Android app.

Can Clico add a soundtrack for me?

You can create a track in Music and download the MP3. Place it into your game source in a code editor and check timing, volume and looping there. Music generation does not automatically integrate audio into the game.

Does it include multiplayer or online accounts?

Shared servers, accounts, persistent leaderboards and payments need additional services and integration. The generated browser frontend does not establish that those systems work.

What should your player do first?

Create game